Dev Log #2

I’ve always felt it was unfortunate that 2D characters doesn’t get as much love as their 3D counterparts.

Why do I say this? Well, most 3D RPGs would have weapons or armors change visually based on what you have equipped.

Most of the time, the same could not be said for 2D counterparts, and this is something I am aiming to change.

Thanks to modern algebra’s Composite Equipment script, Event Horizon is now able properly change the character’s sprite graphics based on what the character have equipped!

That being said, this would require a lot more additional sprite sheets that represent various different armors. I am in the process of commissioning the sprites to be done but if you feel like you have the interest or knows somebody that does, please let me know, I would love to hear from you! You can reach me at andytlin@hotmail.com.

Thanks for reading and I hope to see you again soon!

~anDai

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3 thoughts on “Dev Log #2

    • I have indeed thought about those. Due to not running any kind of side-view sprite battle system, I am unable to put the visuals into battlers at this point. There is indeed a function for the script to change each individual actor’s face depending on the equipment. However, the use of this function is limited by the fact that there is no good way to apply these changes to each individual emotion that the characters may display throughout different conversations.

      • Typically, the graphics would be rendered one layer at a time. So you have one “base” face, followed by separate emotions. You would then extend this to equips and other things.

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