Dev Log #5

Spent most of my time lately on overhauling maps and learning new techniques for parallel mapping. It has a lot of potential to improve the graphics of the default editor and it is a process that will gradually shorten as you get better at it.

Here, you’ll notice a pond and 2 turtles. The water of the pond is animated with 3 frames and made as an event that has stepping animation turned on. I think it looks decent, maybe not perfect but it’s honestly not too bad. I’ll probably spend some more time with these mapping to convert all the exterior contents into this sort of art style.

If you have any suggestion with regards to these mappings or have a technique or two to share, please let me know in the comments!

Once again, thank you for reading and I hope to see you again soon!


P.S. The turtles are awesome.


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