Dev Log #8 – Mapping

Waterfalls always feel tricky when it comes to parallax mapping. However, it isn’t really that hard once you get the hang of it.

By utilizing transparent waterfall sprites, you can place a waterfall regardless of what the wall is like behind the waterfall!

You can find transparent waterfall sprites here.

The end result would be something similar to this

You can see here that the wall behind the waterfall is the same as the rest of the parallax mapped hill. With this method, you don’t need to find a specific waterfall sprites everytime you have a different wall! This doesn’t only apply to parallel mapping of course, as the same concept can be applied with waterfall events over regular tilesets.

This link teaches you step by step how to create animated water, which is the tutorial I used to create the animated water texture in Event Horizon.

That’s it for now! Thank you for reading and I hope to see you again soon!



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